#pragma once

#ifndef _CWEATHERPACKET_H_
#define _CWEATHERPACKET_H_

#include <windows.h>
#include "CBasicPacket.h"
#include "structs.h"


class CWeatherPacket : public CBasicPacket
{
public:

	//Sends a weather update starting at the given game time
	CWeatherPacket(struct weather updateWeather);
	~CWeatherPacket(void);
};

#endif